$149

$111.75

Course Release: December 1, 2025

Hard Surface Weapon Design | Sci-Fi Concept Art Course

Design the weapons of the future.
In this course, you’ll learn how to create professional hard surface weapon designs for games, film, and concept art portfolios.
Discover how to merge industrial design thinking with sci-fi aesthetics as you take your ideas from rough sketches to fully rendered 3D visuals.

Using a clear step-by-step workflow, you’ll explore form design, functionality, and storytelling through objects—building weapons that look realistic, functional, and ready for production.

This course teaches the same process used in professional concept art studios, helping you build a portfolio that stands out in the entertainment industry.


🎯 What You’ll Learn

Design Fundamentals for Hard Surface Artists
Understand how to create shapes, silhouettes, and surface breaks that look engineered and believable.

Weapon Design Process from Sketch to Render
Learn the complete workflow—from 2D ideation in Photoshop to 3D blockouts and rendering in Blender or MoI3D.

Industrial Design Principles for Concept Art
Explore functional forms, material language, and surface detailing to add realism to your sci-fi creations.

3D Modeling & Rendering Workflow
Create precise, clean models ready for presentation using Blender and KeyShot (or similar software).

Presentation & Portfolio Techniques
Learn lighting, composition, and final polish to showcase your work in a cinematic, professional way.


🧰 Software Used

Photoshop – for sketching and paint-overs

Plasticty – for modeling and blockouts

Blender 5.0 – for material setup and rendering


🧠 Course Outcomes

By the end of this course, you’ll be able to:
✅ Design futuristic weapons with realistic functionality
✅ Apply hard surface design principles for games and film
✅ Integrate 2D and 3D workflows seamlessly
✅ Produce polished renders suitable for portfolios and job applications


👨‍🎨 Who This Course Is For

This course is perfect for:

Concept artists who want to master hard surface weapon design

3D modelers and designers learning visual storytelling through objects

Students building a portfolio for games, animation, or industrial design

The Course

MEET YOUR INSTRUCTOR

Alex Senechal

I am a Designer and Art Director. I use my experience in production art to guide my concept work, and understand now just how something will look, but how it will be implemented.

Design and the fundamentals of art are extremely important to me. You can't build a good house on a bad foundation.

Clients/Projects include:

343 Industries

Bungie

ILM