High-Speed Sci-Fi Racer Design Concept Art Tutorial Course | From Sketch to 3D Concept Art
Design the next generation of high-speed sci-fi vehicles.
In this course, you’ll follow a complete concept art workflow used in the film, video game, and entertainment industries to create a High Speed futuristic racing vehicle from ideation to final render.
Learn how to turn your sketches into professional 3D models and presentation boards that stand out in your portfolio.
✏️ What You’ll Learn
Concept Sketching & Ideation in Photoshop
Develop strong silhouettes and dynamic shapes that communicate motion, function, and storytelling.
3D Blockout & Modeling in MoI3D and Blender
Translate your 2D sketches into 3D. Learn design iteration, scale proportion, and shape language used in hard-surface concept art.
Detailing & Design Refinement
Add believable elements such as air intakes, engines, thrusters, and structural wings while keeping your design visually cohesive.
Rendering & Presentation in Blender
Create cinematic lighting, polished renders, and professional presentation sheets that showcase your concept with clarity and style.
Industry-Level Design Thinking
Understand the reasoning behind every design choice, balancing aerodynamics, storytelling, and aesthetics for real production environments.
🧰 Software Used
Adobe Photoshop – sketching, thumbnails, paintovers
MoI3D (optional) – fast and intuitive hard-surface modeling
Blender – rendering, lighting, and presentation
KeyShot (optional) – rendering
🎯 Course Outcomes
By the end of this course, you’ll be able to:
✅ Design and present a high-speed sci-fi vehicle concept from start to finish
✅ Build a professional concept art pipeline combining 2D and 3D tools
✅ Produce portfolio-ready presentation renders
✅ Gain insight into how industry artists create vehicles for games and films
👩🎨 Who This Course Is For
This course is perfect for:
Concept artists and illustrators expanding into 3D workflows
Vehicle and hard-surface designers building professional portfolios
Students of digital art and entertainment design who want to elevate their presentation quality
I'm a Senior Concept Designer and Artist
with a Master Of Science Degree from the University of Breda of Applied Science,
My Skills are In Hardsurface designs, I design everything from starships to Hand held Devices.
Clients/Projects include:
EA
Romero Games
Stellaris