Want to start creating environment concept art but don't know where to start?

Our course, 'Foundations of Environment Concept Art,' is perfect for beginner artists. It covers all the basics you need, like how to use light and color, understanding fundamentals, create real-looking textures, best practices and tackling briefs.

Plus, you'll get an intro to working with 3D. Through easy-to-follow lessons and hands-on exercises, we'll help you turn your ideas into beautiful scenery. Whether you're new to art or eager to focus on environments, this course gives you the tools to succeed in the exciting field of concept art.

You will also get access to ALL NEW content added to this course at no extra cost when you join.

Check out our current modules down below to get a sneak peak into what's in the course and some future content coming this year!

What you get?

🌟 Lifetime access to the course

🤝 Community support from fellow learners on Discord

📚 Structured learning path

⏰ Over 20 hours of content

🎁 Bonus Materials

🔄 Access to future updates and content

The Course

This will give you a broad understanding of concept art, the tools we use, and how to build a portfolio, and more.

In this module, we'll cover all the essentials for building a strong foundation, including light and shadow, composition, design principles, and more.

This will be all about the tools. Blender basics, 3D Coat techniques and some of the most used techniques inside Photoshop. Everything to get you started in using 3D as a tool in your pipeline.

You improve your skills by practicing. This module will show you some of the best practices you can do to improve as an Environment Concept Artist. From film studies, material studies to landscape and design studies.

Our first project brief: designing a checkpoint prop area for our dungeon-crawling game. We'll go from iterations and sketches to the final design and presentation.

We will dive deeper into the environment by creating large scale callouts and color compositional sketches.

Every dungeon needs a treasure chest so we will be designing another prop that we will use to populate our environments.

In this level design, we'll create our first complete environment. Using the props we've already crafted and envisioning a character exploring before facing a boss, we'll delve into set design, player exploration, and how the character navigates the scene.

We go back into designing another prop that we will use for our previous environment. From sketching to the final design and presentation.