“sci-fi ruins environment design with lighting breakdown”

Environment Concept Design Course | Foundations for Digital Artists

🎨 Course Overview

Learn to build believable worlds from the ground up.
This course takes you through the complete process of environment concept design—starting from foundational exercises like composition, color, and lighting studies, to creating cinematic final scenes ready for professional portfolios.

You’ll explore how to observe, simplify, and paint environments that tell a story, combining artistic fundamentals with real production workflows used in film, games, and animation.


🏜️ What You’ll Learn

Visual Foundations & Composition
Understand how to compose powerful landscapes using shape design, perspective, and depth to guide the viewer’s eye.

Lighting & Color Theory
Master how light defines form and atmosphere. Study real-world lighting conditions and apply cinematic color grading to your paintings.

Film & Photo Studies
Analyze master shots from movies and real environments, learning how to translate realistic scenes into stylized or story-driven designs.

Environment Painting Techniques
Develop workflows for painting natural environments—deserts, mountains, caves, ruins—using Photoshop and 3D tools for structure and realism.

Worldbuilding Through Design
Go beyond painting. Learn how to design environments that feel like part of a living world, rich with story, scale, and purpose.


🧰 Software Used

Adobe Photoshop – sketching, color studies, and painting

3D Software (optional) – Blender or similar for base lighting and composition blocking


🎯 Course Outcomes

By the end of this course, you’ll be able to:
✅ Build believable environments from reference to final render
✅ Apply cinematic lighting and color techniques used in production
✅ Create mood, atmosphere, and story in every composition
✅ Present professional-quality environment concept sheets for your portfolio


👩‍🎨 Who This Course Is For

Beginner and intermediate digital artists

Concept artists learning environment and lighting design

Game and film students who want to create cinematic concept art

Artists aiming to build a professional concept art portfolio

The Course

environment concept design course

This will give you a broad understanding of concept art, the tools we use, and how to build a portfolio, and more.

“environment concept design study with lighting and color”

In this module, we'll cover all the essentials for building a strong foundation, including light and shadow, composition, design principles, and more.

environment concept art for beginners

This will be all about the tools. Blender basics, 3D Coat techniques and some of the most used techniques inside Photoshop. Everything to get you started in using 3D as a tool in your pipeline.

cinematic lighting and composition for artists

You improve your skills by practicing. This module will show you some of the best practices you can do to improve as an Environment Concept Artist. From film studies, material studies to landscape and design studies.

photoshop environment design tutorial

Our first project brief: designing a checkpoint prop area for our dungeon-crawling game. We'll go from iterations and sketches to the final design and presentation.

color and light study course for concept artists

We will dive deeper into the environment by creating large scale callouts and color compositional sketches.

worldbuilding and storytelling through environments

Every dungeon needs a treasure chest so we will be designing another prop that we will use to populate our environments.

digital painting course for environment design

In this level design, we'll create our first complete environment. Using the props we've already crafted and envisioning a character exploring before facing a boss, we'll delve into set design, player exploration, and how the character navigates the scene.

professional environment concept design workflow

We go back into designing another prop that we will use for our previous environment. From sketching to the final design and presentation.

“environment painting workflow from grayscale to color”

MEET YOUR INSTRUCTOR

José Vega

José is a seasoned concept artist with over a decade of experience in the video game, animation, and movie industries.

Currently, he excels as a Senior Concept Artist at Wizards of the Coast, contributing to the iconic Magic: The Gathering franchise.

Throughout his dynamic career, José has collaborated with some of the most renowned names in the entertainment sector, including Netflix, Castlevania, Warner Brothers, Sony, and Riot Games. His extensive portfolio showcases an impressive range of artistic styles and creative innovations that have captivated audiences globally.

Clients include:

Wizards of the Coast - Magic the Gathering

Netflix - Castlevania

Warner Brothers - Multiversus

Marvel - Guardians of the Galaxy

“environment painting workflow from grayscale to color”