
🎨 Course Overview
Bring your imagination to life through story-driven RPG character design.
In this course, you’ll learn how to create expressive fantasy heroes and villains—from the first sketch and pose exploration to the final production-ready illustration. You’ll develop characters that look believable, move dynamically, and tell a compelling story through their design.
You’ll follow a professional workflow used in animation, video games, and concept art studios, combining storytelling, anatomy, and design principles to create visually stunning characters ready for portfolios and projects.
✏️ What You’ll Learn
Character Concept & Story Foundation
Learn how to build a strong narrative background that drives your character’s look, weapons, and behavior.
Sketching & Silhouette Design
Use gesture drawing and silhouette exploration to define readable, iconic designs that capture personality and movement.
Anatomy, Costume, and Gear Design
Design realistic body proportions, armor, and props such as the Hammer Scythe and Ritual Dagger, balancing functionality with fantasy style.
Action Poses & Combat Design
Explore motion, attacks, and abilities—develop sequences like Slash, Uppercut Slam, or Blood Blades to show your character in action.
Rendering & Presentation
Finalize your piece in Photoshop, using light, texture, and storytelling cues to produce a professional concept sheet.
🧰 Software Used
Photoshop – for sketching, coloring, and final rendering
3D Integration (optional) – use basic 3D blocking for anatomy reference and posing
🎯 Course Outcomes
By the end of this course, you’ll be able to:
✅ Design a complete RPG hero or villain with story, costume, and weapons
✅ Illustrate expressive poses and cinematic keyframes
✅ Present professional character sheets with callouts, expression studies, and movement breakdowns
✅ Build portfolio-ready artwork for studios, clients, or personal IPs
👩🎨 Who This Course Is For
Concept artists, illustrators, and fantasy enthusiasts
Students interested in game design, animation, or worldbuilding
Artists who want to improve anatomy, posing, and storytelling through design





As a Senior Concept Artist , I specialize in creating character art and prop designs for immersive and engaging AAA games. With over 10 years of experience as an illustrator and concept artist, I have developed a versatile and adaptable skill set that combines graphic design, illustration, and graphics.
Clients include:
Lucas Film
Bethesda
Atomhawk and more...
